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PCB_PrimitivePad.modify() method
此 API 当前处于 BETA 预览状态,希望得到开发者的反馈。它的任何功能都可能在接下来的开发进程中被修改,请不要将它用于任何正式环境。
修改焊盘
签名
function modify(
primitiveId: string | IPCB_PrimitivePad,
property: {
layer?: undefined | EPCB_LayerId.TOP | EPCB_LayerId.BOTTOM | EPCB_LayerId.MULTI;
padNumber?: undefined | string;
x?: undefined | number;
y?: undefined | number;
rotation?: undefined | number;
pad?: undefined | any | any | any;
net?: undefined | string;
hole?: undefined | null | any | any;
holeOffsetX?: undefined | number;
holeOffsetY?: undefined | number;
holeRotation?: undefined | number;
metallization?: undefined | false | true;
specialPad?: undefined | TPCB_PrimitiveSpecialPadShape;
solderMaskAndPasteMaskExpansion?:
undefined | null | IPCB_PrimitiveSolderMaskAndPasteMaskExpansion;
heatWelding?: undefined | null | IPCB_PrimitivePadHeatWelding;
primitiveLock?: undefined | false | true;
},
): Promise<IPCB_PrimitivePad | undefined>;2
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参数名
参数 | 类型 | 描述 |
|---|---|---|
primitiveId | string | IPCB_PrimitivePad | 图元 ID |
property | { layer?: undefined | EPCB_LayerId.TOP | EPCB_LayerId.BOTTOM | EPCB_LayerId.MULTI; padNumber?: undefined | string; x?: undefined | number; y?: undefined | number; rotation?: undefined | number; pad?: undefined | any | any | any; net?: undefined | string; hole?: undefined | null | any | any; holeOffsetX?: undefined | number; holeOffsetY?: undefined | number; holeRotation?: undefined | number; metallization?: undefined | false | true; specialPad?: undefined | TPCB_PrimitiveSpecialPadShape; solderMaskAndPasteMaskExpansion?: undefined | null | IPCB_PrimitiveSolderMaskAndPasteMaskExpansion; heatWelding?: undefined | null | IPCB_PrimitivePadHeatWelding; primitiveLock?: undefined | false | true } | 修改参数 |
返回值
Promise<IPCB_PrimitivePad | undefined>
焊盘图元对象
示例
// 1. 创建待修改的测试焊盘(随机坐标避免与画布已有焊盘重合)
const x = 2000 + Math.floor(Math.random() * 100000);
const y = 2000 + Math.floor(Math.random() * 100000);
const pad = await eda.pcb_PrimitivePad.create(1, '1', x, y, 0, ['ELLIPSE', 60, 60], '', null, 0, 0, 0, false, 0);
const padId = pad.getState_PrimitiveId();
// 2. 读取修改前的编号与旋转
const beforeNumber = pad.getState_PadNumber();
const beforeRotation = pad.getState_Rotation();
// 3. 批量修改:编号 '1' → 'A1',旋转 0 → 45 度
await eda.pcb_PrimitivePad.modify(padId, { padNumber: 'A1', rotation: 45 });
// 4. modify 返回后需要重新 get() 才能读到画布上的最新值
const refreshed = await eda.pcb_PrimitivePad.get(padId);
// 5. 修改类保留现场,供观察修改结果
console.log('primitiveId:', padId);
console.log('padNumber:', beforeNumber, '→', refreshed.getState_PadNumber());
console.log('rotation:', beforeRotation, '→', refreshed.getState_Rotation());2
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