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PCB_PrimitiveLine.modify() method
此 API 当前处于 BETA 预览状态,希望得到开发者的反馈。它的任何功能都可能在接下来的开发进程中被修改,请不要将它用于任何正式环境。
修改直线
签名
typescript
function modify(
primitiveId: string | IPCB_PrimitiveLine,
property: {
net?: undefined | string;
layer?:
| undefined
| EPCB_LayerId.TOP
| EPCB_LayerId.TOP_SILKSCREEN
| EPCB_LayerId.TOP_SOLDER_MASK
| EPCB_LayerId.TOP_PASTE_MASK
| EPCB_LayerId.TOP_ASSEMBLY
| EPCB_LayerId.BOTTOM
| EPCB_LayerId.BOTTOM_SILKSCREEN
| EPCB_LayerId.BOTTOM_SOLDER_MASK
| EPCB_LayerId.BOTTOM_PASTE_MASK
| EPCB_LayerId.BOTTOM_ASSEMBLY
| EPCB_LayerId.BOARD_OUTLINE
| EPCB_LayerId.DOCUMENT
| EPCB_LayerId.MECHANICAL
| EPCB_LayerId.INNER_1
| EPCB_LayerId.INNER_2
| EPCB_LayerId.INNER_3
| EPCB_LayerId.INNER_4
| EPCB_LayerId.INNER_5
| EPCB_LayerId.INNER_6
| EPCB_LayerId.INNER_7
| EPCB_LayerId.INNER_8
| EPCB_LayerId.INNER_9
| EPCB_LayerId.INNER_10
| EPCB_LayerId.INNER_11
| EPCB_LayerId.INNER_12
| EPCB_LayerId.INNER_13
| EPCB_LayerId.INNER_14
| EPCB_LayerId.INNER_15
| EPCB_LayerId.INNER_16
| EPCB_LayerId.INNER_17
| EPCB_LayerId.INNER_18
| EPCB_LayerId.INNER_19
| EPCB_LayerId.INNER_20
| EPCB_LayerId.INNER_21
| EPCB_LayerId.INNER_22
| EPCB_LayerId.INNER_23
| EPCB_LayerId.INNER_24
| EPCB_LayerId.INNER_25
| EPCB_LayerId.INNER_26
| EPCB_LayerId.INNER_27
| EPCB_LayerId.INNER_28
| EPCB_LayerId.INNER_29
| EPCB_LayerId.INNER_30
| EPCB_LayerId.CUSTOM_1
| EPCB_LayerId.CUSTOM_2
| EPCB_LayerId.CUSTOM_3
| EPCB_LayerId.CUSTOM_4
| EPCB_LayerId.CUSTOM_5
| EPCB_LayerId.CUSTOM_6
| EPCB_LayerId.CUSTOM_7
| EPCB_LayerId.CUSTOM_8
| EPCB_LayerId.CUSTOM_9
| EPCB_LayerId.CUSTOM_10
| EPCB_LayerId.CUSTOM_11
| EPCB_LayerId.CUSTOM_12
| EPCB_LayerId.CUSTOM_13
| EPCB_LayerId.CUSTOM_14
| EPCB_LayerId.CUSTOM_15
| EPCB_LayerId.CUSTOM_16
| EPCB_LayerId.CUSTOM_17
| EPCB_LayerId.CUSTOM_18
| EPCB_LayerId.CUSTOM_19
| EPCB_LayerId.CUSTOM_20
| EPCB_LayerId.CUSTOM_21
| EPCB_LayerId.CUSTOM_22
| EPCB_LayerId.CUSTOM_23
| EPCB_LayerId.CUSTOM_24
| EPCB_LayerId.CUSTOM_25
| EPCB_LayerId.CUSTOM_26
| EPCB_LayerId.CUSTOM_27
| EPCB_LayerId.CUSTOM_28
| EPCB_LayerId.CUSTOM_29
| EPCB_LayerId.CUSTOM_30
| EPCB_LayerId.DRILL_DRAWING;
startX?: undefined | number;
startY?: undefined | number;
endX?: undefined | number;
endY?: undefined | number;
lineWidth?: undefined | number;
primitiveLock?: undefined | false | true;
},
): Promise<IPCB_PrimitiveLine | undefined>;1
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参数名
返回值
Promise<IPCB_PrimitiveLine | undefined>
直线图元对象
示例
javascript
// 1. 创建待修改的测试直线(随机坐标避免与画布已有直线重合)
const x = 2000 + Math.floor(Math.random() * 100000);
const y = 2000 + Math.floor(Math.random() * 100000);
const line = await eda.pcb_PrimitiveLine.create('', 1, x, y, x + 600, y, 10, false);
const lineId = line.getState_PrimitiveId();
// 2. 读取修改前的线宽与终点 X
const beforeWidth = line.getState_LineWidth();
const beforeEndX = line.getState_EndX();
// 3. 批量修改:线宽 10 → 24,终点右移 400mil
await eda.pcb_PrimitiveLine.modify(lineId, { lineWidth: 24, endX: x + 1000 });
// 4. modify 返回后需要重新 get() 才能读到画布上的最新值
const refreshed = await eda.pcb_PrimitiveLine.get(lineId);
// 5. 修改类保留现场,供观察修改结果
console.log('primitiveId:', lineId);
console.log('lineWidth:', beforeWidth, '→', refreshed.getState_LineWidth());
console.log('endX:', beforeEndX, '→', refreshed.getState_EndX());1
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