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PCB_RayTracerEngine.init() method
This API is provided as a beta preview for developers and may change based on feedback that we receive. Do not use this API in a production environment.
Initialize the ray tracer engine
Signature
typescript
function init(resourceProvider?: (path: string) => Promise<Blob>): Promise<void>;1
Parameters
Parameter | Type | Description |
|---|---|---|
resourceProvider | (path: string) => Promise<Blob> | (Optional) 可选的光线追踪资源提供者:引擎按需以文件路径向扩展请求单个资源,扩展读取后返回 |
Returns
Promise<void>
Remarks
headless / 无头环境下 init() 可能返回 undefined(不可用); 可用性判定用 init() === undefined,3D 光追相关流程不要假定一定可用 ADD since EDA v4.1.79