Home > ISCH_PrimitivePolygon > reset
ISCH_PrimitivePolygon.reset() method
This API is provided as a beta preview for developers and may change based on feedback that we receive. Do not use this API in a production environment.
Reset the async primitive to the current canvas state
Signature
typescript
public reset(): Promise<ISCH_PrimitivePolygon>;1
Returns
Promise<ISCH_PrimitivePolygon>
Polygon primitive object
Example
javascript
// 1. 生成本次运行专用的坐标,避免与之前保留的测试多边形重合
const x = 2000 + Math.floor(Math.random() * 8000);
const y = 2000 + Math.floor(Math.random() * 8000);
const line = [x, y, x + 400, y, x + 400, y + 300, x, y + 300];
// 2. 创建一个线宽 6 的测试多边形(SCH 坐标单位 10mil)
const polygon = await eda.sch_PrimitivePolygon.create(line, '#FF0000', null, 6, 0);
// 3. 切换异步模式,累计一处未提交的线宽修改(6 → 99)
const asyncPolygon = polygon.toAsync();
asyncPolygon.setState_LineWidth(99);
// 4. 重置:丢弃未提交的修改,回到画布当前状态
await asyncPolygon.reset();
// 5. 从画布重新读取,线宽仍是 6(保留现场供观察)
const refetched = await eda.sch_PrimitivePolygon.get(polygon.getState_PrimitiveId());
console.log('lineWidth after reset:', refetched.getState_LineWidth());1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19