Home > ISCH_PrimitiveCbbSymbolComponent > reset
ISCH_PrimitiveCbbSymbolComponent.reset() method
This API is provided as a beta preview for developers and may change based on feedback that we receive. Do not use this API in a production environment.
Reset the async primitive to the current canvas state
Signature
typescript
function reset(): Promise<ISCH_PrimitiveCbbSymbolComponent>;1
Returns
Promise<ISCH_PrimitiveCbbSymbolComponent>
Reuse block symbol primitive object
Example
javascript
// 1. 生成本次运行专用的坐标,避免与之前保留的测试符号重合
const x = 2000 + Math.floor(Math.random() * 6000);
const y = 2000 + Math.floor(Math.random() * 6000);
// 2. 放置一个测试复用模块符号(SCH 坐标单位 10mil)
const cbbList = await eda.lib_Cbb.search('');
const cbb = cbbList[0];
const symbol = await eda.sch_PrimitiveComponent.createCbbSymbol(
{ libraryUuid: cbb.libraryUuid, cbbUuid: cbb.uuid },
x,
y
);
// 3. 异步模式下改一个错误坐标,但不提交,直接 reset() 丢弃
const asyncSymbol = symbol.toAsync();
asyncSymbol.setState_X(x + 9999);
await asyncSymbol.reset();
// 4. 从画布重新读取,确认位置仍是放置时的值(保留现场供观察)
const refetched = await eda.sch_Primitive.getPrimitiveByPrimitiveId(symbol.getState_PrimitiveId());
console.log('x:', refetched.getState_X(), '(修改已丢弃)');1
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